A new God has entered the SMITE battlefield, Sol. Now Sol is not the traditional mid lane Mage, she can fit into different roles, including a magical carry in the duo lane. And because of the damage she can do once her passive reaches full heat, she will make for a great pusher. With Sol being out for just a couple of days, she has become extremely popular, with many players wanting to try her out fist day. Yes, I know-when a new God comes out, most people seem to play them first day, while others will wait for the hype to die down. But with Sol, it seems as if EVERYONE wants to try her out, not waiting for the hype to die down. Want to know why she’s such a poplar character? Check out her abilities and video below.
Passive : Unstable Manifestation
Sol gains Heat as she uses abilities and hits with Basic Attacks. She gains +1% Magical Power and +1% Attack Speed for every 3% Heat. At 100% Heat, Sol’s Basic Attacks gain +35% Damage. Heat decreases over time.
Basic Attacks: +5% Heat
Sol burns bright, gaining a large amount of Heat, healing herself over time for (5/10/15/20/25% of missing Health over 5s) and igniting the ground around her. Enemies that walk onto the fire take (30/60/90/120/150 + 25% of your Magical Power) damage every second. This ability provides 40/50/60/70/80% Heat. Cost: 60/70/80/90/100. Cooldown: 15s.
Sol’s next Basic Attack explodes, creating a shockwave that travels out, dealing (40/70/100/130/160 + 35% of your Magical Power) damage. At full size, the wave retracts, dealing damage again and Slowing enemies. This ability provides 10% Heat. Cost: 60/65/70/75/80. Cooldown: 10s.
Sol burns down her manifestation, gaining movement speed (20/25/25/25/30%) and ignoring all movement penalties, while leaving a trail of fire behind her that damages enemies (20/40/60/80/100 + 25% of your Magical Power) every .5 seconds. After 3s Sol loses corporeal form for a short time and her trail explodes, Stunning enemies for 1.5s. Sol may leave her incorporeal form early. This ability provides 10% Heat. Cost: 60. Cooldown: 15s.
Sol unleashes all her flame and fury from the sky, striking 8 times along a moveable ground target location. Enemies hit take (150/200/250/300/350 +50% of your Magical Power) damage are knocked back on the first strike, only taking 20% damage on successive hits. This ability generates 10% Heat. Cost: 100. Cooldown: 90s.